I'd change the tailor card to simply change the height/weight of all of your clothes/armor/worn items. lol.But I do love a "make it up" challenge like this...hmmm, lessee...
101...let's have 5 instead of 4 suits...Ace-10 that'll get us to 50.
5 "court" cards instead of 4, so each suit is actually 15...that gets us to 75....leaving 26.
1 "Joker"...25 left...
10 "Monster" cards (similar to the "minor arcana" of a tarot deck)...
10 "Hero" cards (similar to the "major arcana" of a tarot deck)...annnnnd...
5...ummmm..."Myth" cards
Suits are...uh...
Goblets (a.k.a. Chalices a.k.a. Cups): associated with element of Water, Plants, Emotion, Halflings.
Coins (a.k.a. Discs a.k.a. Chits): associated with element of Earth, Stone, Wealth/Worldly Properity, Dwarves.
Torches (a.k.a. Flames a.k.a. Candles): associated with element of Fire, Passions, Conflicts, Humans.
Horns (a.k.a. Antlers a.k.a. Winds) associated with element of Air, Cheer, Creativity/Ideas, Elves.
Stars (a.k.a. Sky a.k.a. Lights) associated with element of Spirit, Death, Truth, Finality, not associated with any race.
We'll get to Ace thru 10 later...each suit has a "Court" that includes: Rogue, Knight, Counsel, Queen, King. We'll do those later too.
Monster Arcana
1. The Statue: This card displays an armless stone statue of a female warrior. Drawing it produces a phantasm of the visage of a medusa which turns those viewing it to stone (saves as normal).
2. The Bone: This card displays summons a d4 trolls. They are not under the Deck/card-holder's command.
3. The Jellyfish: This card displays what appears to be a pink-colored jellyfish beneath the waves. A flumph appears. The alarmed creature sprays the entire area (20' radius) with its foul-smelling liquid.
4. The Spear: This card displays several spears jutting up into view from the bottom of the card. A squad of 1 dozen orc soldiers appears and will unquestioningly fight/act under the commands of the cardholder. They disappear in 24 hours.
5. The Rock: This card displays a boulder. Drawing this card produces a phantasm of an umber hulk head floating before the card. Any viewing it (up to 50' range) are subjected to a Confusion spell/effect (saves as normal).
6. The Thorns: This card displays what appears to be a single bramble or branch with a series of thorns (some longer than others) sprouting from one side of the branch. A manticore appears and flies off/escapes if it can. If not, it attacks any/everything in the area and then tries to escape.
7. The Eagle: This card displays a golden eagle with wings outspread. A Griffon appears who will gladly fight for and/or serve as mount for the cardholder for 24 hours, after which is simply disappears.
8. The Eye: This card displays a large red eye in the center of a circle. It utterly negates all magic effects before it in a cone to a range of 50' with a "wide end" of the cone (from the card) of 50' wide.
9. The Unicorn: Drawing this card displays either a spiral unicorn's horn or the whole animal rampant. The creature/person/thing touched by this card after it is drawn has any/all Curses Removed and any/all Poisons Neutralized from them.
10. The Inferno: An ancient red dragon appears. It is under the complete command of the card-holder for 24 hours. After that...?...only the DM can say.
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